#What uses DevOps
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cloudolus · 5 months ago
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devops-posts · 1 year ago
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What is DevOps?
DevOps is a partnership between IT Operations and Development that enables   automated and repeatable software development and deployment. The firm can provide software applications and services more quickly thanks to DevOps. The words “Development” and “Operations” are combined to make the full term “DevOps.”
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devopstrainingtipsantrick · 2 years ago
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What uses DevOps?
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DevOps is used by a wide range of organizations across various industries to improve their software development and IT operations processes. It has become a fundamental approach in modern software development and delivery, and its benefits are not limited to a specific type of organization. Here are some common use cases and scenarios where DevOps is applied:
Software Companies
DevOps is widely adopted by software development companies, including startups, small and medium-sized enterprises (SMEs), and large enterprises. These companies use DevOps to accelerate the development and release of software products and to maintain high software quality.
Enterprises
Large enterprises in industries such as finance, healthcare, retail, and manufacturing use DevOps to optimize their IT operations, reduce operational costs, and respond more quickly to changing market demands.
E-commerce
Online retailers use DevOps to ensure the availability, scalability, and reliability of their e-commerce platforms, especially during peak shopping seasons.
SaaS Providers
Software as a Service (SaaS) providers rely on DevOps to continuously deploy and maintain their cloud-based applications and services, ensuring a seamless experience for their customers.
Telecommunications
Telecommunication companies use DevOps to manage network infrastructure, launch new services, and improve network performance and reliability.
Gaming Industry
Game development studios and online gaming platforms employ DevOps to release updates, patches, and new features for their games and to manage the scalability of online gaming services.
Healthcare
Healthcare organizations leverage DevOps to improve the delivery of healthcare software applications, ensure data security and compliance, and enhance patient care through technology.
Government and Public Sector
Government agencies and public sector organizations adopt DevOps to modernize their IT infrastructure, enhance citizen services, and respond efficiently to crises.
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kloudcourseacademy · 2 years ago
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azurecoursetips · 2 years ago
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Introduction to Azure DevOps: A Comprehensive Overview
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Azure DevOps, developed by Microsoft, is a powerful set of tools and services designed to support modern software development practices. It offers a complete suite that aids teams in managing, developing, testing, deploying, and monitoring applications throughout the entire software development lifecycle (SDLC). Azure DevOps is an essential tool for organizations embracing the DevOps methodology, which integrates development and operations to streamline workflows and improve collaboration.
Whether you're new to Azure training DevOps or looking to deepen your understanding, this guide will provide an overview of its key features, uses, and benefits. Additionally, we will explore how Azure DevOps is a game-changer for teams aiming to enhance efficiency and delivery speed.
Key Features of Azure DevOps
Azure DevOps encompasses a range of tools designed to support every phase of the software development lifecycle. These features can help streamline your development processes, automate workflows, and improve team collaboration. Here’s an overview of the key features available in Azure DevOps:
1. Azure Boards: Organize and Plan Projects
Azure Boards is a powerful tool for tracking work, managing tasks, and organizing sprints. It provides agile planning tools like Kanban boards, backlogs, and sprint planning boards, making it easier for teams to track progress, prioritize tasks, and ensure deadlines are met. Azure Boards allows you to break down large projects into smaller, manageable tasks and ensures that everyone on the team is on the same page.
2. Azure Repos: Version Control for Your Code
Azure Repos offers Git repositories and Team Foundation Version Control (TFVC) to manage and version control your source code. With Git, developers can work on code independently and merge their changes seamlessly, while TFVC provides centralized version control. Both options enable better collaboration, reduce merge conflicts, and ensure that your code is always up to date.
3. Azure Pipelines: Automate Build and Deployment
Azure Pipelines automates the process of building and deploying code. It supports Continuous Integration (CI) and Continuous Deployment (CD), ensuring that changes made to the codebase are automatically built, tested, and deployed to various environments. Azure Pipelines works with multiple programming languages and platforms, including .NET, Java, and Python, and integrates with various third-party services and tools.
4. Azure Test Plans: Ensure Quality and Reliability
Azure Test Plans is a comprehensive solution for managing and executing tests. It helps teams track manual tests, automate tests, and gather insights on test results. By ensuring that your software is thoroughly tested before release, Azure Test Plans helps improve the quality and reliability of your applications, ultimately reducing the risk of bugs and defects in production.
5. Azure Artifacts: Manage and Share Code Packages
Azure Artifacts is a tool for managing and sharing code packages. It supports multiple package formats, such as NuGet, npm, Maven, and Python, making it easy for teams to create, store, and share packages across projects. This ensures that developers can easily access and use the libraries, tools, and dependencies they need for their applications.
Benefits of Using Azure DevOps for Your Team
Azure DevOps provides several advantages for teams looking to optimize their software development process. Whether you're working on a small project or an enterprise-level application, here are some key benefits you can expect from using Azure DevOps:
1. Improved Collaboration
By integrating development and operations teams, Azure DevOps encourages seamless collaboration. It helps break down silos, allowing team members from different disciplines to work together more effectively. Features like shared boards, repositories, and pipelines enable real-time collaboration and communication, ensuring that everyone has access to the same information.
2. Faster Delivery and Deployment
With tools like Azure Pipelines and Azure Test Plans, teams can automate much of the build, test, and deployment process. This automation reduces the manual effort required and speeds up the delivery of new features, updates, and fixes. Continuous integration and delivery (CI/CD) practices help ensure that code is always in a deployable state, allowing for faster and more reliable releases.
3. Scalability and Flexibility
Azure DevOps is highly scalable, making it suitable for both small teams and large enterprises. Whether you have a small development team or are working on a large-scale project, Azure DevOps provides the flexibility to scale your workflows and infrastructure as your needs grow. Additionally, it integrates with many third-party tools, allowing you to customize your development environment.
4. Enhanced Security
Security is a top priority in software development, and Azure DevOps provides several features to enhance the security of your code and development process. With built-in security controls, role-based access management, and code scanning tools, Azure DevOps helps prevent unauthorized access and ensures that your code is secure at every stage of development.
How Azure DevOps Fits Into the DevOps Methodology
The DevOps methodology focuses on improving collaboration between development and operations teams to deliver high-quality software faster. Azure DevOps is designed to support this methodology by providing a set of integrated tools that help teams automate and streamline processes across the entire SDLC.
Azure DevOps promotes Continuous Integration (CI) and Continuous Deployment (CD), ensuring that new code changes are automatically built, tested, and deployed. This automation helps reduce human error and enhances the consistency and reliability of software releases. By aligning with DevOps practices, Azure DevOps enables teams to deliver software more quickly while maintaining high standards of quality.
Training and Resources for Azure DevOps
For organizations looking to implement Azure DevOps effectively, training and resources are essential. Platforms like Azure DevOps Training in Chandigarh offer comprehensive courses and hands-on experience to help you master Azure DevOps tools and best practices. These training programs are designed to equip teams with the knowledge they need to use Azure DevOps to its full potential, improving efficiency and collaboration in the software development process.
In addition to training, Microsoft offers extensive documentation, community forums, and tutorials to help you get the most out of Azure DevOps. These resources can guide you through everything from initial setup to advanced DevOps practices, ensuring you can implement the tools effectively within your team.
Conclusion
Azure DevOps is a powerful platform that brings together all the tools necessary for modern software development. By integrating project management, version control, automation, testing, and deployment into a single platform, it helps teams collaborate more effectively and deliver high-quality software at an accelerated pace. Whether you're an organization just starting to implement DevOps or a seasoned team looking to enhance your existing workflows, Azure DevOps offers the tools and flexibility to meet your needs.
If you're interested in adopting Azure DevOps, consider seeking out professional training or resources that can help your team get up to speed. With the right tools, knowledge, and practices, Azure DevOps can transform your development process and drive success in your software projects.
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treasure-mimic · 2 years ago
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So, let me try and put everything together here, because I really do think it needs to be talked about.
Today, Unity announced that it intends to apply a fee to use its software. Then it got worse.
For those not in the know, Unity is the most popular free to use video game development tool, offering a basic version for individuals who want to learn how to create games or create independently alongside paid versions for corporations or people who want more features. It's decent enough at this job, has issues but for the price point I can't complain, and is the idea entry point into creating in this medium, it's a very important piece of software.
But speaking of tools, the CEO is a massive one. When he was the COO of EA, he advocated for using, what out and out sounds like emotional manipulation to coerce players into microtransactions.
"A consumer gets engaged in a property, they might spend 10, 20, 30, 50 hours on the game and then when they're deep into the game they're well invested in it. We're not gouging, but we're charging and at that point in time the commitment can be pretty high."
He also called game developers who don't discuss monetization early in the planning stages of development, quote, "fucking idiots".
So that sets the stage for what might be one of the most bald-faced greediest moves I've seen from a corporation in a minute. Most at least have the sense of self-preservation to hide it.
A few hours ago, Unity posted this announcement on the official blog.
Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November. We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
Now there are a few red flags to note in this pitch immediately.
Unity is planning on charging a fee on all games which use its engine.
This is a flat fee per number of installs.
They are using an always online runtime function to determine whether a game is downloaded.
There is just so many things wrong with this that it's hard to know where to start, not helped by this FAQ which doubled down on a lot of the major issues people had.
I guess let's start with what people noticed first. Because it's using a system baked into the software itself, Unity would not be differentiating between a "purchase" and a "download". If someone uninstalls and reinstalls a game, that's two downloads. If someone gets a new computer or a new console and downloads a game already purchased from their account, that's two download. If someone pirates the game, the studio will be asked to pay for that download.
Q: How are you going to collect installs? A: We leverage our own proprietary data model. We believe it gives an accurate determination of the number of times the runtime is distributed for a given project. Q: Is software made in unity going to be calling home to unity whenever it's ran, even for enterprice licenses? A: We use a composite model for counting runtime installs that collects data from numerous sources. The Unity Runtime Fee will use data in compliance with GDPR and CCPA. The data being requested is aggregated and is being used for billing purposes. Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data. Q: What's going to stop us being charged for pirated copies of our games? A: We do already have fraud detection practices in our Ads technology which is solving a similar problem, so we will leverage that know-how as a starting point. We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team.
This is potentially related to a new system that will require Unity Personal developers to go online at least once every three days.
Starting in November, Unity Personal users will get a new sign-in and online user experience. Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.
It's unclear whether this requirement will be attached to any and all Unity games, though it would explain how they're theoretically able to track "the number of installs", and why the methodology for tracking these installs is so shit, as we'll discuss later.
Unity claims that it will only leverage this fee to games which surpass a certain threshold of downloads and yearly revenue.
Only games that meet the following thresholds qualify for the Unity Runtime Fee: Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs. Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
They don't say how they're going to collect information on a game's revenue, likely this is just to say that they're only interested in squeezing larger products (games like Genshin Impact and Honkai: Star Rail, Fate Grand Order, Among Us, and Fall Guys) and not every 2 dollar puzzle platformer that drops on Steam. But also, these larger products have the easiest time porting off of Unity and the most incentives to, meaning realistically those heaviest impacted are going to be the ones who just barely meet this threshold, most of them indie developers.
Aggro Crab Games, one of the first to properly break this story, points out that systems like the Xbox Game Pass, which is already pretty predatory towards smaller developers, will quickly inflate their "lifetime game installs" meaning even skimming the threshold of that 200k revenue, will be asked to pay a fee per install, not a percentage on said revenue.
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[IMAGE DESCRIPTION: Hey Gamers!
Today, Unity (the engine we use to make our games) announced that they'll soon be taking a fee from developers for every copy of the game installed over a certain threshold - regardless of how that copy was obtained.
Guess who has a somewhat highly anticipated game coming to Xbox Game Pass in 2024? That's right, it's us and a lot of other developers.
That means Another Crab's Treasure will be free to install for the 25 million Game Pass subscribers. If a fraction of those users download our game, Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business.
And that's before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!!
This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. If these changes aren't rolled back, we'll be heavily considering abandoning our wealth of Unity expertise we've accumulated over the years and starting from scratch in a new engine. Which is really something we'd rather not do.
On behalf of the dev community, we're calling on Unity to reverse the latest in a string of shortsighted decisions that seem to prioritize shareholders over their product's actual users.
I fucking hate it here.
-Aggro Crab - END DESCRIPTION]
That fee, by the way, is a flat fee. Not a percentage, not a royalty. This means that any games made in Unity expecting any kind of success are heavily incentivized to cost as much as possible.
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[IMAGE DESCRIPTION: A table listing the various fees by number of Installs over the Install Threshold vs. version of Unity used, ranging from $0.01 to $0.20 per install. END DESCRIPTION]
Basic elementary school math tells us that if a game comes out for $1.99, they will be paying, at maximum, 10% of their revenue to Unity, whereas jacking the price up to $59.99 lowers that percentage to something closer to 0.3%. Obviously any company, especially any company in financial desperation, which a sudden anchor on all your revenue is going to create, is going to choose the latter.
Furthermore, and following the trend of "fuck anyone who doesn't ask for money", Unity helpfully defines what an install is on their main site.
While I'm looking at this page as it exists now, it currently says
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
However, I saw a screenshot saying something different, and utilizing the Wayback Machine we can see that this phrasing was changed at some point in the few hours since this announcement went up. Instead, it reads:
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming or web browser is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
Screenshot for posterity:
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That would mean web browser games made in Unity would count towards this install threshold. You could legitimately drive the count up simply by continuously refreshing the page. The FAQ, again, doubles down.
Q: Does this affect WebGL and streamed games? A: Games on all platforms are eligible for the fee but will only incur costs if both the install and revenue thresholds are crossed. Installs - which involves initialization of the runtime on a client device - are counted on all platforms the same way (WebGL and streaming included).
And, what I personally consider to be the most suspect claim in this entire debacle, they claim that "lifetime installs" includes installs prior to this change going into effect.
Will this fee apply to games using Unity Runtime that are already on the market on January 1, 2024? Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
Again, again, doubled down in the FAQ.
Q: Are these fees going to apply to games which have been out for years already? If you met the threshold 2 years ago, you'll start owing for any installs monthly from January, no? (in theory). It says they'll use previous installs to determine threshold eligibility & then you'll start owing them for the new ones. A: Yes, assuming the game is eligible and distributing the Unity Runtime then runtime fees will apply. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
That would involve billing companies for using their software before telling them of the existence of a bill. Holding their actions to a contract that they performed before the contract existed!
Okay. I think that's everything. So far.
There is one thing that I want to mention before ending this post, unfortunately it's a little conspiratorial, but it's so hard to believe that anyone genuinely thought this was a good idea that it's stuck in my brain as a significant possibility.
A few days ago it was reported that Unity's CEO sold 2,000 shares of his own company.
On September 6, 2023, John Riccitiello, President and CEO of Unity Software Inc (NYSE:U), sold 2,000 shares of the company. This move is part of a larger trend for the insider, who over the past year has sold a total of 50,610 shares and purchased none.
I would not be surprised if this decision gets reversed tomorrow, that it was literally only made for the CEO to short his own goddamn company, because I would sooner believe that this whole thing is some idiotic attempt at committing fraud than a real monetization strategy, even knowing how unfathomably greedy these people can be.
So, with all that said, what do we do now?
Well, in all likelihood you won't need to do anything. As I said, some of the biggest names in the industry would be directly affected by this change, and you can bet your bottom dollar that they're not just going to take it lying down. After all, the only way to stop a greedy CEO is with a greedier CEO, right?
(I fucking hate it here.)
And that's not mentioning the indie devs who are already talking about abandoning the engine.
[Links display tweets from the lead developer of Among Us saying it'd be less costly to hire people to move the game off of Unity and Cult of the Lamb's official twitter saying the game won't be available after January 1st in response to the news.]
That being said, I'm still shaken by all this. The fact that Unity is openly willing to go back and punish its developers for ever having used the engine in the past makes me question my relationship to it.
The news has given rise to the visibility of free, open source alternative Godot, which, if you're interested, is likely a better option than Unity at this point. Mostly, though, I just hope we can get out of this whole, fucking, environment where creatives are treated as an endless mill of free profits that's going to be continuously ratcheted up and up to drive unsustainable infinite corporate growth that our entire economy is based on for some fuckin reason.
Anyways, that's that, I find having these big posts that break everything down to be helpful.
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missedmilemarkers · 6 months ago
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Hi, again! MissedMileMarkers! Been a while since I've been on Tumblr again and I must say, I truly missed seeing your work after a long while of studying for my finals and preparation for Christmas. I hope you're having a great holiday this year too, as I would love to see what adventures you'd be going on. What movies do you enjoy? And what's your absolute favorite movie, if you ever have one? If not movies, then books perhaps?
Anyway, I never really dabbled in photography because I think I'm not really cut out for it because of my lack of knowledge on the subject, although it doesn't hurt to try! Here are some photos I took, from my hometown. (P.S, I'm not anywhere in the US, just needed to point that out hehe)
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Hey eyeofcathulu,
Its been a while since I have seen you in my feed. There are a few Tumblr's that stick out to me due to name, content etc. Your name is one of my favorites and always stands out. So lets get started on your questions shall we? I truly missed seeing your work after a long while of studying for my finals and preparation for Christmas
I really hope that you do well on your finals. Finals can be a very stressful time. Stay motivated, focused and calm, With all of that you will the day. Even if you cant do any of those things preparation will also win the day. Best of luck!
I hope you're having a great holiday this year too,
So far the holiday season has been good. Thank you so very much for the well wishes.
I would love to see what adventures you'd be going on.
The most notable adventure was the snow back in November. We got a fair amount. They were calling for much more over the days after but the storm never materialized into anything of not. I have also started working a walking video project. The start of that project has been very tough. But like any good journey it wont be easy and I know it.
What movies do you enjoy? And what's your absolute favorite movie, if you ever have one? If not movies, then books perhaps?
There are a few things here to unpack so let get to it. So for the types of movies that I absolutely enjoy. Are movies with a psychological twist. Movies like "Secret Window", "Memento" (not sure if that is the right spelling). My absolute favorite movie is "4 rooms" I like how each room is directed by a different director. The final room is my favorite. When it comes to literature the last non technical book that I read was "The stainless Steel Rat". I re-read it about 6 months ago. I sadly do not read non technical material as much as I used to.
Anyway, I never really dabbled in photography because I think I'm not really cut out for it because of my lack of knowledge on the subject, although it doesn't hurt to try! Here are some photos I took, from my hometown.
More about me specific to tech. I bring this up because it goes into one of your other questions that was just outlined.
So the reason I spend most of my time reading technical material is because I come from Tech. I am a devops / infrastructure / security engineer by trade. I also develop in a few different languages.
How I got into photography in a more professional sense is I got fired from my job. I have never even been written up before in my life let alone fired. I released a new product for a company ontime and under budget. 2 days after the successful release they fired me with 0 warning or chance to improve. They just used me for a specific purpose and then paid it forward by terminating me. I know this is truth but this event still hurts me to this day. I also might add their severance was garbage. That happened earlier this year and I have been doing this ever since. I have applied to over 10,000 jobs (that is no exaggeration) and have been on around 20 interviews. I have received 0 job offers. That part of this journey has been really hard.
Still to this day as strange as this is going to sound. "I do not view myself as a photographer". What I mean by this is probably not what one would think. I am a provider of emotion. Pictures invoke an emotion that I can never understand onto the people that see them. I can think the invoked emotion will be X however it will be Y for the person, and even if I can understand emotion Y from my perspective I can never understand EXACTLY how the person actually experiences that.
Tech v.s. Photography. In my tech career I change peoples lives. It was due to my hard work, dedication and precision that won the war. Literally thousands of people depended on only me doing my job. If I took one misstep then everyone, all their loved ones, families etc would all have been without financial security. I love working in tech. I get the same type of satisfaction as I do with tech that I do with photography but in much different ways.
"I never really dabbled in photography because I think I'm not really cut out for it because of my lack of knowledge on the subject,"
Statements like this should always be treated as an indicator to follow a potential passion.
More about my view(s)
The world is a very amazing place. The world is also very cruel that is not fair. I personally feel that no one should contribute to the evil that lurks in the shadows. All I am trying to do is bring true genuine emotion to people for whatever purpose serves them.
So you saying that you are getting through finals. Again I wish you nothing but luck. When you get to the point in your life when you enter the world please do it with nothing more then joy and happiness in your heart.
Back to the photography specific to you. I highly encourage you to do it. Just because someone does not have "training or education" sometimes all you need is passion.
A big part of life is figuring out what you don't want to do.
I highly encourage you to follow any creative path you choose. There is no time like the present to do what you might love and what other people night love.
P.S.
I really liked the pictures. You captured your home in an amazing way. I really like how you captured the sun in a very unique way.
Thank you for sharing these with the world!
~ MissedMileMarkers
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kooppss · 2 months ago
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Get to Know Me- Tag Game
@jungkoode thank you for tagging me ❤️ Kiks original post
I'll try not to over-overthink my answers. But I don't like choosing favorites, I love duality, I need to have both sides of everything. So there will be multiple answers for each question.
What’s the origin of your blog title?
I have a mug with cat pictures that says 'you've cat to be kitten me right meow'. I say it a lot. I like how it sounds. I don't know. Maybe I'll add a photo.
Koopps is sort of an anagram of how my husband and I sometimes call each other. And I like how it sounds.
Favorite fandoms:
One piece. JJK (tho sometimes I can't match the fandom freak). HxH. I'm not too deep into any fandom, I like to dip my toes in everything. In some, I like fanfic, and in others, I'm there for fan art. Depends.
OTP(s)/shipname:
Sanzo. I love my moss head and my cook.
Ace and I.
Favorite color:
I'm originally a pink girlie, but I like anything pretty, girly, pastel, and aesthetic. I dress mostly in natural colors/black, and my home has a neutral aesthetic with pops of color and colorful art.
Favorite game:
Lately, I've really gotten into Kirby on Switch. And I spent HOURS on Supermarket simulator with my husband. But my all-time favorite is probably Heroes of Might and Magic 3.
Song stuck in your head:
I can't choose one, but those are the songs I listened to on repeat in the last days/weeks/months/years.
'Would I Lie To You?' by Charles & Eddie. It's a problem. I listen to it ten times a day lately, or I'm not okay.
'Put Your Records On' by Ritt Momney. It's giving me my tae fic OCs vibe, I listen to it and daydream about them.
'Persuasive' by Doechii & SZA
'Tequila Shots' by Kid Cudi
'Love Really Hurt Without You' by Billy Ocean
Weirdest habit/trait?
I hate fruits. Can throw up only from smelling them. I'm very sensitive to scents and I hate how they smell. I need to hold my breath at the supermarket when I go by the fruit section.
Hobbies:
Cooking, baking, reading, writing, drawing, embroidery, pottery, anything creative basically.
I also love bird watching, hiking, and being in nature. One of my favorite activities is snorkelling. I live by the beach, but there's not much marine life here, so I need to travel for it.
If you work, what’s your profession?
software developer / devops
If you could have any job you wish, what would it be?
I love what I do. It gives me stability and a comfortable life. It also challenges me, requires me to use my brain, and requires me to constantly learn new things. And as much as I hate some days being a woman working in a male-led field, I find a lot of pride in it. I think it's important for women to work in those fields.
But leaving realistic thoughts aside, I'd love to live on a farm on a hill in Tuscany and have lots of animals. Or live in a beach house on a beautiful island. And just bake, and draw, and write my little stories.
Something you’re good at:
Cooking, baking, and being creative.
Problem solving, analytical thinking.
Something you’re bad at:
A lot of things. Like running, singing, having a father figure, finance.
No, but seriously, I try not to focus on what I'm not good at. It's not good for my imposter syndrome (women in stem thing, you know). You don't have to be good at something to enjoy it, and you don't have to do something you're not good at.
Something you love:
My husband. My sisters. My cats.
Something you could talk about for hours off the cuff:
Everything lol. I love to deep-dive into everything, especially if the other person knows what they're talking about.
But I can talk a lot about psychology, neuroscience, everything biology, evolution, art, birds, lizards, anime.
Also, talk with me about my man. I dare you. I won't shut up.
Something you hate:
Stupid people who talk with confidence about things they know nothing about.
Spiders.
Something you collect:
My husband and I have a nice growing anime figures collection (we have like 4 Zoros and zero Sanjis, which is a shame). I love cute kitchen utilities. I try to expand my art collection. I mostly like nature-related illustrations; I already have some birds, flowers, and a blowfish.
Something you forget:
Plot ideas that I swear 'there's no way I'm going to forget because it's so good and genius and fits them perfectly'.
And I forget people's faces and names.
What’s your love language?
giving - acts of service, gift giving, physical touch but only with my husband.
receiving - ACTS OF SERVICE, quality time, words of affirmation.
Favorite movie/show:
My favorite anime are HxH and 'That Time I Got Reincarnated as a Slime'. One piece, goes without saying. For Marvel, I really loved Moonknight.
I love the Kill Bill movies and '10 things I hate about you'.
Favorite food:
Anything Italian, chocolate, sweets, carbs, good bread with butter, French pastries. A lot of things.
Favorite animal:
Cats.
But also sharks, whales, turtles, komodo dragons (tho I didn't get the chance to see one irl), iguanas. I won't start to list the birds I like because we won't end this.
Are you musical?
No. I love listening to music. But I can't play any instrument, and I should never sing.
What were you like as a child?
Too good. Too mature. The overlooked one. The kind that 'she's good, she can take care of herself'. Shy, quiet, artistic. I'm healing through doing 'childish' things as an adult and stopping taking life so seriously.
Favorite subject at school?
Math, biology, chemistry, art.
Least favorite subject?
Probably gymnastics because it was lame and boring. I hated being sweaty afterwards, and that people smelled like sweat.
What’s your best character trait?
Sensitive and logical. I think I'm a very sensitive and emotional person, which leads me to care and give a lot of love. But at the same time, I need logic and order; it pushes me to work hard to have a good, comfortable life.
What’s your worst character trait?
Sensitive and logical. I take things personally, I overanalyze every social encounter I have. I overthink whether people around me actually like me. I'm very critical of myself.
If you could change any detail of your day right now what would it be?
Not much. Pretty standard, good day. I'm just a little tired, so maybe a little power nap or better sleep at night. And maybe if by some magic, the shit-tone of work I have to do was already done for me.
But if we're doing fantasy, maybe I want to be on a beach vacation with my husband.
If you could travel in time who would you like to meet?
I don't have a good historical figure in mind right now. But maybe some famous artists? Like Van Gogh? See him in action?
Recommend one of your favorite fanfics (spread the love):
I can't do one obviously, so I'll just drop a few of them.
Fuck Me Up by @jungkoode (AKA writer-wife)
Yes, I'm biased. I don't care. The fact that I know the writer is an amazing, smart, sensitive person just makes reading it even better. The attention to detail, the story, the realism, the smut, all of it, is on another level. And if you haven't already done so, check her other fics as well.
What Was Hidden by @daechwitatamic
I don't know how many times I've read it by now. It's my comfort fic, I can't even explain why. It's so easy to read in the best way possible. The storytelling is so good, the writing is on another level. I HIGHLY recommend. (If it's your first time reading it, I recommend leaving the tae pov parts to the end, as they might give you spoilers.)
Two Point Five by @bratkook
There's something so refreshing about this fic. Something between the fun writing and the change from the usual fic tropes. And this JK is so hot. And the smut.
Chasing Cars by @oddinary4bts
Read it only if you're ready to cry. It's an emotional journey, but it's so worth it. The story itself is really good, and the characters make you fall for them. I still want to hug this JK and tell him everything is going to be okay. The fic handles some very sensitive, emotional topics in a very intelligent and delicate way (check warnings before reading).
If you see this and you want to play as well, see yourself as invited ❤️
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hollowtones · 1 year ago
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If it’s not too intrusive to ask, what kind of work do you do besides streaming?
Voice acting. Some writing & editing/proof-reading for text. General miscellaneous "I like working on creative projects with friends / colleagues / friends of friends". Used to do programming & devops & a very tiny amount of sysadmin stuff but haven't touched that in years because the tech industry made me very depressed. LOL
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kremlin · 1 year ago
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hello hi yes the most recent web development work i did was with XHTML2 (x games version of normal HTML with like BMX bikes and rap rock) using a waterwheel-powered computer made out stone so you could call me something of a expert Full Stack DevOps (?) and i don't know what CORS is (cores are whats inside apple and other fruit)
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cloudolus · 5 months ago
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Introduction to Git: Understanding the Basics of Version Control
Git is a distributed version control system essential for modern software development. It enables multiple developers to collaborate efficiently by managing changes to code over time. Mastering Git is crucial for any developer or DevOps professional, as it supports streamlined workflows, effective collaboration, and robust code management.
What is Version Control?
Version control tracks changes to files, allowing you to recall specific versions and manage code history. It helps prevent conflicts by enabling team members to work together without overwriting each other’s changes. Git’s version control system is vital for maintaining a clear and organized development process.
Key Features of Git
1. Distributed Architecture: Git stores the entire repository locally for each developer, enhancing speed and allowing offline work. This is a shift from centralized systems where all data is on a single server.
2. Branching and Merging: Git supports multiple branches for isolated work on features or fixes. This facilitates experimentation and seamless integration of changes into the main codebase.
3. Staging Area: The staging area lets developers review changes before committing them, ensuring precise control over what gets recorded in the project history.
4. Commit History: Each change is recorded as a commit with a unique identifier, enabling developers to track, revert, and understand project evolution.
5. Collaboration and Conflict Resolution: Git's tools for handling merge conflicts and supporting collaborative development make it ideal for team-based projects.
Benefits of Using Git
- Enhanced Collaboration: Multiple developers can work on separate branches with minimal conflicts. - Flexibility and Efficiency: Git’s distributed nature allows offline work and faster local operations. - Reliable Code Management: Git's branching and merging capabilities streamline code management. - Security: Git uses SHA-1 hashing to ensure code integrity and security.
Why Learn Git?
Git is foundational for modern development and DevOps practices. It underpins tools like GitHub, GitLab, and Bitbucket, offering advanced features for collaboration, continuous integration, and deployment. Mastering Git enhances coding skills and prepares you for effective team-based workflows.
Conclusion
Understanding Git is the first step toward proficiency in modern development practices. Mastering Git enables efficient code management, team collaboration, and seamless CI/CD integration, advancing your career in software development or DevOps.
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Git for DevOps, GitHub for DevOps, version control for DevOps, Git commands for beginners, GitHub Actions CI/CD, DevOps tools, CI/CD pipelines, GitHub workflow examples, Git best practices.   #GitForDevOps #GitHubForDevOps #VersionControl #DevOpsTools #CICDPipelines #GitHubActions #CloudComputing #DevOpsTutorials
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devopstrainingtipsantrick · 2 years ago
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What tools are used by DevOps?
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DevOps training in Chandigarh It relies on a wide range of tools to automate, streamline, and enhance various aspects of the software development and IT operations lifecycle. The choice of DevOps tools can vary depending on an organization's specific needs, technology stack, and preferences. Here's a list of some commonly used DevOps tools categorized by their primary functions:
Version Control
Git: Git is a distributed version control system used for tracking changes in source code during development. Popular Git platforms include GitHub, GitLab, and Bitbucket.
Continuous Integration and Continuous Delivery (CI/CD)
Jenkins: Jenkins is a widely-used open-source automation server that supports building, testing, and deploying code changes.
Travis CI: Travis CI is a cloud-based CI/CD service that integrates seamlessly with GitHub repositories.
CircleCI: CircleCI is a cloud-based CI/CD platform that automates the software development process.
GitLab CI/CD: GitLab provides built-in CI/CD pipelines for Git repositories.
Containerization and Orchestration
Docker: Docker is a containerization platform that allows developers to package applications and their dependencies into containers for consistent deployment.
Kubernetes: Kubernetes is an open-source container orchestration platform that manages containerized applications and services at scale.
Docker Compose: Docker Compose is a tool for defining and running multi-container Docker applications.
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refermegroup · 2 months ago
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Build the Future of Tech: Enroll in the Leading DevOps Course Online Today
In a global economy where speed, security, and scalability are parameters of success, DevOps has emerged as the pulsating core of contemporary IT operations. Businesses are not recruiting either developers or sysadmins anymore—employers need DevOps individuals who can seamlessly integrate both worlds.
If you're willing to accelerate your career and become irreplaceable in the tech world, then now is the ideal time to sign up for Devops Course Online. And ReferMe Group's AWS DevOps Course is the one to take you there—quicker.
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Why DevOps? Why Now?
The need for DevOps professionals is growing like crazy. As per current industry reports, job titles such as DevOps Engineer, Cloud Architect, and Site Reliability Engineer are among the best-paying and safest careers in technology today.
Why? Because DevOps helps businesses to:
Deploy faster using continuous integration and delivery (CI/CD)
Boost reliability and uptime
Automate everything-from infrastructure to testing
Scale apps with ease on cloud platforms like AWS
And individuals who develop these skills are rapidly becoming the pillars of today's tech teams.
Why Learn a DevOps Online?
Learning DevOps online provides more than convenience—it provides liberation. As a full-time professional, student, or career changer, online learning allows you:
✅    To learn at your own pace
✅   To access world-class instructors anywhere
✅   To develop real-world, project-based skills
✅   To prepare for globally recognized certifications
✅ J To join a growing network of DevOps learners and mentors
It’s professional-grade training—without the classroom limitations.
What Makes ReferMe Group’s DevOps Course Stand Out?
The AWS DevOps Course from ReferMe Group isn’t just a course—it’s a career accelerator. Here's what sets it apart:
Hands-On Labs & Projects: You’ll work on live AWS environments and build end-to-end DevOps pipelines using tools like Jenkins, Docker, Terraform, Git, Kubernetes, and more.
Training from Experts: Learn from experienced industry experts who have used DevOps at scale.
Resume-Reinforcing Certifications: Train to clear AWS and DevOps certification exams confidently.
Career Guidance: From resume creation to interview preparation, we prepare you for jobs, not course completion.
Lifetime Access: Come back to the content anytime with future upgrades covered.
Who Should Take This Course?
This DevOps course is ideal for:
Software Developers looking to move into deployment and automation
IT Professionals who want to upskill in cloud infrastructure
System Admins transitioning to new-age DevOps careers
Career changers entering the high-demand cloud and DevOps space
Students and recent graduates seeking a future-proof skill set
No experience in DevOps? No worries. We take you from the basics to advanced tools.
Final Thoughts: Your DevOps Journey Starts Here
As businesses continue to move to the cloud and automate their pipelines, DevOps engineers are no longer a nicety—they're a necessity. Investing in a high-quality DevOps course online provides you with the skills, certification, and confidence to compete and succeed in today's tech industry.
Start building your future today.
Join ReferMe Group's AWS DevOps Course today and become the architect of tomorrow's technology.
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leahtomaton · 5 months ago
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A first look at Rail Spirits!
For the last few weeks, I’ve been working on building the groundwork for my first game, Rail Spirits, starting with the combat system. The combat for the game will involve the player riding a cart along a fixed path, and they can add up to 3 weapons to the cart per run. I created a very basic test map to keep things focused for now.
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First, I started with getting the aiming and movement system working. I wanted the gameplay to be similar to the rail shooters you’ll typically find in arcades, but with a bit more freedom of movement (except for specific moments, like reaction events and damage checks during boss fights). To achieve that, I made it so that the player has a limited range of view when facing any one direction, but they can change direction of their cart in 4 different directions. I also wanted the weapons on the cart to follow where the player points, and while playtesting, I kinda liked the way the RayCast3Ds looked like laser pointers, so I implemented actual laser pointers on the weapons for aiming. I still haven’t decided if I want the aiming to just be through laser pointers, or through a crosshair.
Here's a link to a GIF of that (it was too large for Tumblr)!
After that, I added the first 3 weapons to the game: a laser weapon, the default weapon (a slow firing gun that shoots one bullet at a time), and a shotgun. I created some starter weapon models for them, and will likely tweak them later in the process. I also added indicators so that the player can have a visual for why a weapon isn’t firing, as well as to make them a bit more distinct, and added a toggleable auto-fire mode (since some of the inspiration for the mechanics of the game comes from games like Vampire Survivors).
Here's a GIF of what that looks like!
Lastly, I implemented damage to enemies (using some basic shapes to represent the enemies for now) and the player, as well as damage indicator numbers where the bullets hit the enemy and a shield the player can deploy for temporary damage reduction. I also made a healthbar and indicator for the special equipment (in this case the shield, but I plan to implement more) that is physically on the cart to stay on theme with the physical weapon recharge indicators (though I also plan on adding a UI with those indications since they are only visible at certain angles when aiming vertically).
Here's another GIF with that in action!
I’m a bit of a nerd and love organizing things (partially because I need to or I’d otherwise forget what I should be doing), so I started using Azure DevOps to lay out the core aspects of the game, broke those down into all the features I want to add, then broke those down into bite sized “user stories” to make it easier to focus on just a few things at a time. I also use GitHub to back up the changes I make. These both give me a good look at what has been done so far, so I figured it’d be fun to throw in some statistics:
User Stories Completed: 58 Bugs Found: 4 Bugs Fixed: 3 (with 1 possibly fixed and in testing) Commits: 99
I’m pretty happy with how things have turned out so far! For the next few weeks, I’ll be working on setting up the rail movement system, which will help me get a better feel for how well the combat mechanics are set up.
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shalu620 · 3 months ago
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Why Python Will Thrive: Future Trends and Applications
Python has already made a significant impact in the tech world, and its trajectory for the future is even more promising. From its simplicity and versatility to its widespread use in cutting-edge technologies, Python is expected to continue thriving in the coming years. Considering the kind support of Python Course in Chennai Whatever your level of experience or reason for switching from another programming language, learning Python gets much more fun.
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Let's explore why Python will remain at the forefront of software development and what trends and applications will contribute to its ongoing dominance.
1. Artificial Intelligence and Machine Learning
Python is already the go-to language for AI and machine learning, and its role in these fields is set to expand further. With powerful libraries such as TensorFlow, PyTorch, and Scikit-learn, Python simplifies the development of machine learning models and artificial intelligence applications. As more industries integrate AI for automation, personalization, and predictive analytics, Python will remain a core language for developing intelligent systems.
2. Data Science and Big Data
Data science is one of the most significant areas where Python has excelled. Libraries like Pandas, NumPy, and Matplotlib make data manipulation and visualization simple and efficient. As companies and organizations continue to generate and analyze vast amounts of data, Python’s ability to process, clean, and visualize big data will only become more critical. Additionally, Python’s compatibility with big data platforms like Hadoop and Apache Spark ensures that it will remain a major player in data-driven decision-making.
3. Web Development
Python’s role in web development is growing thanks to frameworks like Django and Flask, which provide robust, scalable, and secure solutions for building web applications. With the increasing demand for interactive websites and APIs, Python is well-positioned to continue serving as a top language for backend development. Its integration with cloud computing platforms will also fuel its growth in building modern web applications that scale efficiently.
4. Automation and Scripting
Automation is another area where Python excels. Developers use Python to automate tasks ranging from system administration to testing and deployment. With the rise of DevOps practices and the growing demand for workflow automation, Python’s role in streamlining repetitive processes will continue to grow. Businesses across industries will rely on Python to boost productivity, reduce errors, and optimize performance. With the aid of Best Online Training & Placement Programs, which offer comprehensive training and job placement support to anyone looking to develop their talents, it’s easier to learn this tool and advance your career.
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5. Cybersecurity and Ethical Hacking
With cyber threats becoming increasingly sophisticated, cybersecurity is a critical concern for businesses worldwide. Python is widely used for penetration testing, vulnerability scanning, and threat detection due to its simplicity and effectiveness. Libraries like Scapy and PyCrypto make Python an excellent choice for ethical hacking and security professionals. As the need for robust cybersecurity measures increases, Python’s role in safeguarding digital assets will continue to thrive.
6. Internet of Things (IoT)
Python’s compatibility with microcontrollers and embedded systems makes it a strong contender in the growing field of IoT. Frameworks like MicroPython and CircuitPython enable developers to build IoT applications efficiently, whether for home automation, smart cities, or industrial systems. As the number of connected devices continues to rise, Python will remain a dominant language for creating scalable and reliable IoT solutions.
7. Cloud Computing and Serverless Architectures
The rise of cloud computing and serverless architectures has created new opportunities for Python. Cloud platforms like AWS, Google Cloud, and Microsoft Azure all support Python, allowing developers to build scalable and cost-efficient applications. With its flexibility and integration capabilities, Python is perfectly suited for developing cloud-based applications, serverless functions, and microservices.
8. Gaming and Virtual Reality
Python has long been used in game development, with libraries such as Pygame offering simple tools to create 2D games. However, as gaming and virtual reality (VR) technologies evolve, Python’s role in developing immersive experiences will grow. The language’s ease of use and integration with game engines will make it a popular choice for building gaming platforms, VR applications, and simulations.
9. Expanding Job Market
As Python’s applications continue to grow, so does the demand for Python developers. From startups to tech giants like Google, Facebook, and Amazon, companies across industries are seeking professionals who are proficient in Python. The increasing adoption of Python in various fields, including data science, AI, cybersecurity, and cloud computing, ensures a thriving job market for Python developers in the future.
10. Constant Evolution and Community Support
Python’s open-source nature means that it’s constantly evolving with new libraries, frameworks, and features. Its vibrant community of developers contributes to its growth and ensures that Python stays relevant to emerging trends and technologies. Whether it’s a new tool for AI or a breakthrough in web development, Python’s community is always working to improve the language and make it more efficient for developers.
Conclusion
Python’s future is bright, with its presence continuing to grow in AI, data science, automation, web development, and beyond. As industries become increasingly data-driven, automated, and connected, Python’s simplicity, versatility, and strong community support make it an ideal choice for developers. Whether you are a beginner looking to start your coding journey or a seasoned professional exploring new career opportunities, learning Python offers long-term benefits in a rapidly evolving tech landscape.
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cooganbegs-blog · 4 months ago
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Oh gawd, it’s all unravelling!! I’ve resorted to asking my ChatGPT for advice on how to handle this!! This is the context I put it:
work in a small startup with 7 other people
I have been brought on for a three month contract to assess the current product and make recommendations for product strategy, product roadmap, improved engineering and product processes with a view to rebuilding the platform with a new product and migrating existing vendors and borrowers across
There is one engineer and no-one else in the company has any product or technical experience
The engineer has worked on his own for 6 years on the product with no other engineering or product person
He does all coding, testing, development, devops tasks
He also helps with customer support enquires
He was not involved in the process of bringing me onboard and felt blindsided by my arrival
I have requested access to Github, and his response was:
As you can imagine access to the source code is pretty sensitive. Are you looking for something specifically? And do you plan on downloading the source code or sharing with anyone else?
He then advised they only pay for a single seat
I have spoken with the Chief Operations Officer who I report to in the contract and advised my business risk concerns around single point of failure
I have still not been granted access to Github so brought it up again today with the COO, who said he had requested 2 weeks ago
The COO then requested on Asana that the engineer add myself and himself as Github users
I received the following from the engineer:
Hey can you please send me your use cases for your access to GitHub? How exactly are you going to use your access to the source code?
My response:
Hey! My request isn’t about making changes to the codebase myself but ensuring that Steward isn’t reliant on a single person for access.
Here are the key reasons I need GitHub access:
1 Business Continuity & Risk Management – If anything happens to you (whether you’re on holiday, sick, or god forbid, get hit by a bus!!), we need someone else with access to ensure the platform remains operational. Right now, Steward has a single point of failure, which is a pretty big risk.
2 Product Oversight & Documentation – As Head of Product, I need visibility into the codebase to understand technical limitations, dependencies, and opportunities at a broad level. This DOESN'T mean I’ll be writing code, but I need to see how things are structured to better inform product decisions and prioritization.
3 Facilitating Future Hiring – If we bring in additional engineers or external contractors, we need a structured process for managing access. It shouldn't be on just one person to approve or manage this.
Super happy to discuss any concerns you have, but this is ultimately a business-level decision to ensure Steward isn’t putting itself at risk.
His response was:
1&3 Bridget has user management access for those reasons
2. no one told me you were Head of Product already, which isn’t surprising. But congrats! So will you be sharing the source code with other engineers for benchmarking?
The software engineer is an introvert and while not rude is helpful without volunteering inflation
He is also the single access for AWS, Sentry, Persona (which does our KYC checks).
I already had a conversation with him as I felt something was amiss in the first week. This was when he identified that he had been "blindsided" by my arrival, felt his code and work was being audited. I explained that it had been a really long process to get the contract (18 months), also that I have a rare mix of skills (agtech, fintech, product) that is unusually suited to Steward. I was not here to tell him what to do but to work with him, my role to setup the strategy and where we need to go with the product and why, and then work with him to come up with the best solution and he will build it. I stressed I am not an engineer and do not code.
I have raised some concerns with the COO and he seems to share some of the misgivings, I sense some personality differences, there seems like there are some undercurrents that were there before I started.
I have since messaged him with a gentler more collaborative approach:
Hey, I’ve been thinking about GitHub access and wanted to float an idea, would it make sense for us to do a working session where you just walk me through the repo first? That way, I can get a sense of the structure without us having to rush any access changes or security decisions right away. Then, we can figure out what makes sense together. What do you think?
I’m keen to understand your perspective a bit more, can we chat about it tomorrow when you're back online? Is 4pm your time still good? I know you’ve got a lot on, so happy to be flexible.
I think I’ve fucked it up, I’m paranoid the COO is going to think I’m stirring up trouble and I’m going to miss out on this job. How to be firm yet engage with someone that potentially I’ll have to work closely with(he’s a prickly, hard to engage Frenchie, who’s lived in Aus and the US for years).
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